using System.Collections; using System.Collections.Generic; using UnityEngine;
Enhance the game's nighttime security patrols to make them more realistic and challenging for the player. park after dark v025a by sid gaming fix
"Improved Nighttime Security Patrols"
To develop a feature for "Park After Dark v0.25a by Sid Gaming Fix", I'll need to make some assumptions about the game's mechanics and architecture. Please feel free to provide more context or information about the game and the specific feature you'd like me to develop. using System
private int currentPatrolPoint = 0; private float nextScanTime; private float nextScanTime
// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }