Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive

Minecraft Alpha 1.2.6_01 Exclusive feels like opening a dusty pixelated time capsule and finding the original heartbeat of Minecraft still thumping — rough edges, joyful surprises, and all. This build isn’t about glossy polish or feature creep; it’s about raw, immediate playfulness. If you’ve ever wondered what it felt like to stumble into Minecraft when every discovery felt monumental, this version is your nostalgia rocket.

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive

Minecraft Alpha 12601 Exclusive Extra Quality May 2026

Minecraft Alpha 1.2.6_01 Exclusive feels like opening a dusty pixelated time capsule and finding the original heartbeat of Minecraft still thumping — rough edges, joyful surprises, and all. This build isn’t about glossy polish or feature creep; it’s about raw, immediate playfulness. If you’ve ever wondered what it felt like to stumble into Minecraft when every discovery felt monumental, this version is your nostalgia rocket.

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

minecraft alpha 12601 exclusive
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive minecraft alpha 12601 exclusive