while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;
Vector3 movement = new Vector3(horizontal, 0.0f, vertical);
void Update() // Simple movement float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); fe parkour script
transform.position = endPos; isVaulting = false;
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f); while (elapsedTime < duration) transform
bool IsWalled() Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return true; return false;
// Jumping if (Input.GetButtonDown("Jump") && isGrounded) Jump(); while (elapsedTime <
void TryWallJump() if (isWalled) WallJump();