This example assumes a basic familiarity with Python and Tkinter. The actual implementation might vary depending on your game's specific requirements, such as how player information is accessed and how kicking/banning is handled.
# Refresh player list button self.refresh_button = tk.Button(root, text="Refresh Player List", command=self.refresh_player_list) self.refresh_button.pack(pady=5)
self.update_player_list()
def refresh_player_list(self): self.update_player_list()
import tkinter as tk from tkinter import messagebox fe kick ban player gui script patea a cu
def ban_player(self, player, reason): print(f"Banned {player} for: {reason}")
self.reason_entry = tk.Entry(root) self.reason_entry.pack() This example assumes a basic familiarity with Python
def kick_player(self): try: selected_index = self.player_list.curselection()[0] player = self.player_list.get(selected_index) # Assume game has a method to kick player self.game.kick_player(player) messagebox.showinfo("Success", f"{player} has been kicked.") self.update_player_list() except: messagebox.showerror("Error", "Please select a player to kick.")