Fe Animation Id Player Script |best|

public class FEAnimationIdPlayer : MonoBehaviour { // Animation dictionary to store animations with their IDs public AnimationDictionary animationDictionary = new AnimationDictionary();

void Start() { // Get the Animator component animator = GetComponent<Animator>(); FE Animation Id Player Script

// Reference to the Animator component private Animator animator; // Method to pause the current animation public

// Method to add an animation to the dictionary public void AddAnimation(string id, AnimationClip animation) { animationDictionary.Add(id, animation); } } To play an animation, use the PlayAnimation method and pass in the animation ID. AnimationClip animation) { animationDictionary.Add(id

using UnityEngine;

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code.

// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; }