I should also think about the audience. Are they new to visual novels? Should the guide explain basic mechanics like saving points, quick saves, or how to navigate dialogue options if the interface is specific to this game. However, since it's a specific guide for Mai's route, maybe a general overview of the game controls is necessary if it's not common knowledge.
Now, the user wants a guide. I need to create a comprehensive guide for that specific route. The guide should cover the background of the game, story overview, gameplay elements, key events, walkthrough, endings, and maybe some tips or strategies. Since it's a visual novel, the guide should emphasize choice-based narratives, key decision points in Mai's route, character interactions, and how choices affect the ending.
Note: If stuck, consult the in-game hints (usually in classroom scenes) for subtle clues about Mai’s preferences.
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